You don't need to put its contents in its own folder. Extract JSGME Mod Manager directly to your 'TheKlub17' folder. See yellow highlighted lines for reference on which paths you need to correct to the location of your TK17, and what the un-commented (or enabled) cubemap line looks like. This program, when placed in your 'TheKlub17' folder allows you to keep all your mod folders in one place and allows you to easily enable or disable any combination of mods. Installation: Folder with the model put in / Save / Folder with the texture of the body in the Mod / ActiveMod / Quality from 512 to 2048 Size: 1,52 MB Asagi. Code: cubemap = C: TheKlub17 mod activemod hook5data envmaps EveningField.dds cubemap = C: TheKlub17 mod activemod hook5data envmaps EveningField.dds. The Klub - Model Asagi + texture of the body. This can be avoided by using a third party level definition and not one from the starter pack (who knows this problem could be fixed. So assuming the path is correct and that you have left it default, which again is customizer room cubemap enabled and default room disabled, you will encounter a bluish customizer room, but when you go to a proper hook5 room (meaning it has a proper hook5 level definition), it will most likely be pitch black as no lights are placed and the 'environment lights' aka cubemap is disabled. The reason for this is because hook5 basic doesn't allow you to use the hook menu which allows you to place lights etc, and the cubemap (just think about this as the environment light source for now) is commented out in the 'default room settings', but not commented out in the 'customzier room settings'.
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